


This includes youtube videos, discord servers, subreddits, etc.Īll posts and comments, in end, come down to moderator discretion.Īll top level comments shorter than 25 characters are auto-removed by the filter. Low-effort/single-word/link-only posts or answers will be removed.Ībsolutely no self promotion of any kind. Posts that are pure speculation/opinion and cannot be backed up by lore will be removed. If neither wiki has an entry on it, nothing is known about the area in canon as of yet. Refrain from asking about the fate or state of any place that isn't explicitly mentioned in-game. Posts or comments complaining about Fallout/developers may lead to a ban. Threads and comments that are irrelevant to lore will be removed. No memes or other silly things here, just lore and the discussion of the game worlds.Ĭheck out Combined the Fallout Wiki here :Ĭlick here for an expanded explanation of our rules Complete Fix guide for all Fallout GamesĪ place to discuss the lore of the fallout universe.Loading directly from NVSE (thus omitting fnv4gb.exe)įound culprit! Apparently CompanionInfAmmo.esm breaks GRA's new ammo types, at least on my end. Moving GunRunnersArsenal.esm in the load order, so it was the last non-mod plugin loaded This is my load order, LOOT says it's A-OK: Īlso worth noting I'm using the 4GB New Vegas Updated mod ( ) and Game Companion ( )Īny help/insight would be greatly appreciated.įrom the time I posted this thread, I've tried (with no avail): Here's a screenshot of the issue, a picture says more than a thousand words: This occurs with all weapons (that have ammo types added by GRA). Both crafted (5.56 Match, for example) & bought from a merchant (like. It jumped to my attention after crafting a ton of ammo, and seeing I couldn't use most of it.
